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    <title>Half-Life on blog | alinuxuser</title>
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      <title>Half-Life: Blue Shift (PC) Review</title>
      <link>https://blog.alinuxuser.com/posts/2023/09/reviews/halflifeblueshift-review/</link>
      <pubDate>Sat, 16 Sep 2023 15:37:00 -0500</pubDate>
      <guid>https://blog.alinuxuser.com/posts/2023/09/reviews/halflifeblueshift-review/</guid>
      <description>&lt;p&gt;Well worth the $0.50 I paid for it.&lt;/p&gt;
&lt;p&gt;A thoroughly functional game, which does not outlast its welcome. It tells a concise story, and it fills in the gaps of the main Half-Life game. It took me a little under 4 hours to finish Blue Shift.&lt;/p&gt;
&lt;p&gt;Technically, it is competent, but the original Half-Life engine has aged poorly. It worked fine at 2560x1440 resolution, but the game looks dated. I found it hard at times to distinguish textures that are meant to be interactive, because of how blurry the textures are at the resolution I am playing. I had to refer to the walkthrough a couple of times because I missed a switch that was right in front, but I did not identify it because textures tend to blend with each other.&lt;/p&gt;</description>
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      <title>Half-Life 2: Episode One (PC) Review</title>
      <link>https://blog.alinuxuser.com/posts/2008/01/reviews/halflife2episodeone-review/</link>
      <pubDate>Sun, 06 Jan 2008 00:00:00 -0600</pubDate>
      <guid>https://blog.alinuxuser.com/posts/2008/01/reviews/halflife2episodeone-review/</guid>
      <description>&lt;p&gt;&lt;em&gt;I finished this game on &lt;code&gt;Friday, December 21, 2007, 4:26:00 PM&lt;/code&gt;. This review was first published on GameSpot on June 10, 2007.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Valve has decided to be generous to gamers by introducing episodic content in Half-Life 2 series. Instead of making everyone wait till the next big Half-Life game to find the outcome of the ending of Half-Life 2, they released Half-Life 2: Episode One.&lt;/p&gt;
&lt;p&gt;Episode One begins exactly where Half-Life 2 left us. Without giving too much away, Episode One answers most of the questions posed in Half-Life 2, but the story telling is still very surreptitious, because there is still a lot left unanswered and we can only hope that future episodes will shed more light on the matter.&lt;/p&gt;</description>
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      <title>Half-Life 2 (PC) Review</title>
      <link>https://blog.alinuxuser.com/posts/2008/01/reviews/half-life2-review/</link>
      <pubDate>Sat, 05 Jan 2008 00:00:00 -0600</pubDate>
      <guid>https://blog.alinuxuser.com/posts/2008/01/reviews/half-life2-review/</guid>
      <description>&lt;p&gt;&lt;em&gt;I finished this game on &lt;code&gt;Tuesday, October 30, 2007, 6:37:00 PM&lt;/code&gt;. This review was published on GameSpot on January 5, 2008.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Can a game ever be perfect?&lt;/p&gt;
&lt;p&gt;Every time we try and answer that question about a game honestly, we usually come up with some feature that we are not too pleased about, something that doesn&amp;rsquo;t quite fit in, something that isn&amp;rsquo;t as good as the rest. This is typically the case with most games. No matter how much we like it, personal opinions apart, there are always some flaws, some are glaring while some are very minor, but they exist.&lt;/p&gt;</description>
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      <title>Now Playing - Half-Life</title>
      <link>https://blog.alinuxuser.com/posts/2006/08/01_nowplayinghalflife/</link>
      <pubDate>Sun, 27 Aug 2006 00:00:00 -0500</pubDate>
      <guid>https://blog.alinuxuser.com/posts/2006/08/01_nowplayinghalflife/</guid>
      <description>&lt;h4 id=&#34;609-pm-8272006&#34;&gt;6:09 PM 8/27/2006&lt;/h4&gt;
&lt;p&gt;Well, I had see what the fuss was all about, so I finally started playing Half Life. I had this game for over 5 years now, and I played a little bit back then and gave up&amp;hellip;.I can&amp;rsquo;t remember why. Anyway, I started this game a while ago, and I managed to finish quite a bit till now.&lt;/p&gt;
&lt;p&gt;I can imagine why this game became so popular back in 1999. The graphics were really good for its time, after all it&amp;rsquo;s the Quake 2 engine we are talking about! The game play is not repetitive, and the level design is great.&lt;/p&gt;</description>
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